Your team scores points for each of the following:

CAPTURE - Once the enemy flag is brought back to your base, it counts as a Capture Credit for your team. Each capture is worth +2 Points upon arrival at your team's flag station.

RETURN - If your team re-captures your own flag from the OpFor, you receive a Return Credit, worth +1 Point upon arrival at your team's flag station.

KILL - If you eliminate an opposing player, you receive a Kill Credit, worth +1 Point at any time.

    CARRIER KILL (MODIFIER) - If you eliminate an opposing player carrying your team’s flag, you receive an extra point, in the form of +1 Carrier Kill, combined with the normal +1 Kill, for a total of 2 points at any time. For this modifier to apply, the opposing player must be actually carrying your flag, as in the flag is no longer planted in the ground. It does not apply if the opposing player is reaching for or just touching the flag.

    DEFEND THE BASE (MODIFIER) - If you eliminate an opponent within a 5-foot radius of your flag station, you receive an extra point, in the form of +1 Defend the Base, in addition to the usual +1 Kill, for a total of 2 points at any time.

These Kill Modifiers are cumulative under certain circumstances. For example, if you eliminate an opponent who is carrying your flag within a 5-foot radius of your flag station, your team receives a total of 3 points, in the form of +1 Kill, +1 Carrier Kill and +1 Defend the Base.

 

Your team loses points for each of the following:

DEATH - Every time you are eliminated, be it by the enemy or by your own teammates (see below), you lose 1 Point.

FRIENDLY FIRE - If you accidentally eliminate one of your own teammates, instead of gaining a point for making the kill, you will incur a -1 Point penalty.

OUT OF BOUNDS - If you leave the defined Area of Operations, willfully or otherwise, your team incurs a -5 Point penalty.

FOUL - If you physically injure another player, even unintentionally, your team incurs a -10 Point penalty.

*NOTE: If not using weapons that have automatic scoring, each player carries and records their own score, then transfers their point total onto the team scorecard at the end. The winning team scores the most points within the given time frame. Below is a sample score sheet for an individual player: